AI Insights · Timothy · July 2024
Top 5 Boxing Games on Android in Australia: Q2 2024
Discover the performance of the top 5 boxing games on Android in Australia during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw notable activity in the boxing games category on the Android platform in Australia. Here’s a closer look at the performance of the top 5 apps, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES had a varied quarter. Revenue saw significant fluctuations, peaking at $28K in the week of April 22 and ending the quarter with $17K in the final week of June. Downloads were fairly consistent, with a notable peak of 954K during the week of April 22. Weekly active users showed a slight decline over the quarter, starting at 1.8K and ending at 1.4K.
Arm Wrestling Master by GOODROID,Inc. reported no revenue throughout the quarter. However, downloads showed some variability, peaking at 1.2M in early April and stabilizing around 687K by the end of June. Weekly active users started strong at 3.6K in early April and fluctuated, finishing the quarter at 2.9K.
Real Boxing 2 from Vivid Games S.A. experienced steady revenue, peaking at $415K in early April and ending at $222K in late June. Downloads were moderate, with the highest at 715K in mid-May. Weekly active users saw a slight decline from 2.1K in early April to 1.7K by the end of June.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES reported no revenue but saw a significant increase in downloads, peaking at 770K in early June. Weekly active users also rose, starting at 857K in early April and peaking at 1.5K in early June before declining to 982K by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS showed a strong revenue performance, peaking at $160K in late April and ending at $134K in late June. Downloads were stable, with a peak of 552K in mid-April. Weekly active users remained relatively high throughout the quarter, starting at 4.1K in early April and ending at 3.7K by the end of June.
For more detailed insights and trends, visit Sensor Tower.